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VFX Artist Lead - Gaming

Homa Turkey • Spain


No Relocation

Posted: July 13, 2026

Job Description

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

Team

You’ll be joining a highly ambitious team working on a new mobile RPG game currently in active development.

The team is intentionally lean; this role comes with a high level of ownership and impact. You won’t be one VFX artist among many; you’ll play a key role in shaping the game’s visual quality, player experience, and overall game feel from an early stage.

Reporting directly to the Art Director and collaborating closely with developers, UI/UX, and fellow artists in a highly iterative and feedback-driven environment. This is an opportunity to have a visible impact on a game’s artistic direction and contribute to building a visually memorable player experience.

Mission

As a Lead VFX Artist, you will play a critical role in shaping the visual identity and game feel of a new mobile RPG title. You’ll own the creation and implementation of high-quality gameplay VFX that make combat impactful, rewards satisfying, and every player interaction feel polished and memorable.

Your main responsibilities will include:

  • Create impactful and polished gameplay VFX for heroes, bosses, abilities, combat interactions, and gameplay feedback systems
  • Design and implement high-impact effects for reward moments, progression systems, hero unlocks/upgrades, store interactions, and pop-ups
  • Work directly inside Unity to implement effects, collaborate with developers, and contribute to improving VFX workflows and pipelines
  • Collaborate closely with Art Direction to help evolve the game’s VFX style and overall visual quality
  • Contribute to the ongoing visual evolution of the game across gameplay, UI/UX, and presentation polish
  • Create effects that improve gameplay readability, impact, pacing, responsiveness, and overall player immersion
  • Participate actively in collaborative reviews and iteration cycles to continuously raise the quality bar across the project

This is a unique opportunity to join a project early, have meaningful creative ownership, and directly influence the visual quality and success of a new RPG title before global launch.

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global...

We are looking for a Senior VFX Artist with strong mobile gaming experience and a deep understanding of gameplay readability, impact, timing, and visual feedback systems. The ideal candidate combines artistic excellence, strong Unity implementation skills, production pragmatism, and a highly collaborative mindset. They should be comfortable working fast in a live production environment and thrive in small, ambitious teams with high ownership and direct impact.

You’re a great fit if you have:

  • Strong experience creating and implementing real-time VFX directly inside Unity
  • Excellent understanding of animation fundamentals such as timing, spacing, readability, anticipation, and impact.
  • Experience shipping or significantly contributing to mobile games
  • A portfolio showcasing polished gameplay VFX with strong visual clarity and game feel
  • Experience working collaboratively with developers, designers, and artists in fast-paced production environments
  • A proactive mindset with high ownership and strong attention to detail
  • Comfort receiving and giving feedback in highly iterative creative environments

Nice to have:

  • Experience with Spine
  • 3D skills in Blender or similar software
  • Knowledge of mesh-based or technical VFX workflows
  • Experience improving pipelines or exploring new VFX workflows inside Unity
  • Experience working on RPG, action, or hero-based games

Portfolio quality is critical for this role. We are specifically looking for candidates with strong gameplay VFX experience rather than purely cinematic or film-oriented VFX backgrounds.

Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.

Our Culture

At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the “why” behind the “what” - we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.

Additional Content

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel: Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world’s best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

Team

You’ll be joining a highly ambitious team working on a new mobile RPG game currently in active development.

The team is intentionally lean; this role comes with a high level of ownership and impact. You won’t be one VFX artist among many; you’ll play a key role in shaping the game’s visual quality, player experience, and overall game feel from an early stage.

Reporting directly to the Art Director and collaborating closely with developers, UI/UX, and fellow artists in a highly iterative and feedback-driven environment. This is an opportunity to have a visible impact on a game’s artistic direction and contribute to building a visually memorable player experience.

Mission

As a Lead VFX Artist, you will play a critical role in shaping the visual identity and game feel of a new mobile RPG title. You’ll own the creation and implementation of high-quality gameplay VFX that make combat impactful, rewards satisfying, and every player interaction feel polished and memorable.

Your main responsibilities will include:

  • Create impactful and polished gameplay VFX for heroes, bosses, abilities, combat interactions, and gameplay feedback systems
  • Design and implement high-impact effects for reward moments, progression systems, hero unlocks/upgrades, store interactions, and pop-ups
  • Work directly inside Unity to implement effects, collaborate with developers, and contribute to improving VFX workflows and pipelines
  • Collaborate closely with Art Direction to help evolve the game’s VFX style and overall visual quality
  • Contribute to the ongoing visual evolution of the game across gameplay, UI/UX, and presentation polish
  • Create effects that improve gameplay readability, impact, pacing, responsiveness, and overall player immersion
  • Participate actively in collaborative reviews and iteration cycles to continuously raise the quality bar across the project

This is a unique opportunity to join a project early, have meaningful creative ownership, and directly influence the visual quality and success of a new RPG title before global launch.

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global...

We are looking for a Senior VFX Artist with strong mobile gaming experience and a deep understanding of gameplay readability, impact, timing, and visual feedback systems. The ideal candidate combines artistic excellence, strong Unity implementation skills, production pragmatism, and a highly collaborative mindset. They should be comfortable working fast in a live production environment and thrive in small, ambitious teams with high ownership and direct impact.

You’re a great fit if you have:

  • Strong experience creating and implementing real-time VFX directly inside Unity
  • Excellent understanding of animation fundamentals such as timing, spacing, readability, anticipation, and impact.
  • Experience shipping or significantly contributing to mobile games
  • A portfolio showcasing polished gameplay VFX with strong visual clarity and game feel
  • Experience working collaboratively with developers, designers, and artists in fast-paced production environments
  • A proactive mindset with high ownership and strong attention to detail
  • Comfort receiving and giving feedback in highly iterative creative environments

Nice to have:

  • Experience with Spine
  • 3D skills in Blender or similar software
  • Knowledge of mesh-based or technical VFX workflows
  • Experience improving pipelines or exploring new VFX workflows inside Unity
  • Experience working on RPG, action, or hero-based games

Portfolio quality is critical for this role. We are specifically looking for candidates with strong gameplay VFX experience rather than purely cinematic or film-oriented VFX backgrounds.

Even if you don’t check every box in our requirements, we encourage you to apply. We value diverse perspectives and backgrounds, and we’re more interested in your potential and passion than a perfect match to our checklist.

Our Culture

At Homa, we prioritize talent, energy, and determination over traditional credentials. We’re building a global community of brilliant, driven people who think boldly, act with pragmatism, move fast, and push boundaries. We believe true innovation comes from diverse perspectives, deep collaboration, and curiosity without limits. Our culture is grounded in four core values:

  • Humility: We recognise that we are always learning, we can always improve and grow - we stay grounded in a clear view of ourselves.
  • Curiosity: We continuously seek the “why” behind the “what” - we explore with purpose and practicality.
  • Focus: Our curiosity takes us deeper, not wider - we obsess over the details and let pragmatism guide our attention.
  • Ambition: We strive for the best - we don’t settle for “good enough,” - we use common sense to reach higher.