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Senior UX Designer - Fruit Ninja

UserWise ServicesRomania


No Relocation

Posted: January 12, 2026

Job Description

The Opportunity

UserWise is developing the next evolution of the Fruit Ninja universe: an ambitious new sequel that brings a fresh perspective to the legendary mobile hit.

We are looking for a Senior UX Designer to architect the player journey from the ground up. You will be the bridge between abstract gameplay ideas and a tangible, intuitive interface. As a senior member of the team, you won’t just be drawing boxes; you will be defining the systems and interaction patterns that make our game feel seamless and satisfying. You will work alongside a team that values high-quality execution and iterative design, moving from early prototypes to a polished, global launch.

If you are a systems-thinker who loves the challenge of simplifying complex F2P mechanics into elegant user flows, this role offers the autonomy and creative runway to shape the core experience of a major IP.

Location

Remote - open to all EU locations

Type

Full time

What You’ll Do

  • Experience Architecture: Translate gameplay concepts and product requirements into comprehensive user flows, wireframes, and interactive mockups that prioritize player intent.
  • Cross-Functional Collaboration: Partner closely with Game Designers and Product Managers to define the "why" behind every feature, ensuring UX goals align with business and design objectives.
  • Systemic Design: Create and maintain cohesive interaction patterns and UX systems used across the entire game to ensure a unified and predictable player experience.
  • Documentation & Specs: Deliver UX specifications and documentation that empower artists and engineers to build features with minimal friction.
  • Insight-Driven Iteration: Lead playtesting sessions and transform raw player data or feedback into actionable UX improvements.
  • Mentorship & Leadership: Take full ownership of your project’s UX vision while providing guidance, design reviews, and mentorship to more junior team members.
  • Feedback Integration: Collect and prioritize feedback from stakeholders, collaborating with production to decide which UX refinements will have the highest impact on the player.

The OpportunityUserWise is developing the next evolution of the Fruit Ninja universe: an ambitious new sequel that brings a fresh perspective to the legendary mobile hit.We are looking for a Senior UX Designer to architect the player journey from the g...

  • 5+ years of experience in UX design for mobile games, with at least one shipped F2P title.
  • Mastery of UX Tools: You are an expert in Figma, Adobe XD, or similar tools for wireframing and prototyping.
  • Player-Centric Mindset: A deep understanding of mobile player behavior, ergonomics, and the psychological triggers of F2P games.
  • Systems Thinking: Ability to look beyond a single screen and understand how features interconnect across the entire product ecosystem.
  • Communication & Influence: Strong ability to articulate design logic to stakeholders and a "self-starter" mentality suited for a fully remote environment.
  • English is the primary working language; candidates must be fluent in spoken and written English

Bonus Points

  • Visual UI Design: A strong eye for visual hierarchy and the ability to create high-fidelity UI mockups.
  • Unity Knowledge: Ability to review and polish designs in Unity is a plus.

Additional Content

The Opportunity

UserWise is developing the next evolution of the Fruit Ninja universe: an ambitious new sequel that brings a fresh perspective to the legendary mobile hit.

We are looking for a Senior UX Designer to architect the player journey from the ground up. You will be the bridge between abstract gameplay ideas and a tangible, intuitive interface. As a senior member of the team, you won’t just be drawing boxes; you will be defining the systems and interaction patterns that make our game feel seamless and satisfying. You will work alongside a team that values high-quality execution and iterative design, moving from early prototypes to a polished, global launch.

If you are a systems-thinker who loves the challenge of simplifying complex F2P mechanics into elegant user flows, this role offers the autonomy and creative runway to shape the core experience of a major IP.

Location

Remote - open to all EU locations

Type

Full time

What You’ll Do

  • Experience Architecture: Translate gameplay concepts and product requirements into comprehensive user flows, wireframes, and interactive mockups that prioritize player intent.
  • Cross-Functional Collaboration: Partner closely with Game Designers and Product Managers to define the "why" behind every feature, ensuring UX goals align with business and design objectives.
  • Systemic Design: Create and maintain cohesive interaction patterns and UX systems used across the entire game to ensure a unified and predictable player experience.
  • Documentation & Specs: Deliver UX specifications and documentation that empower artists and engineers to build features with minimal friction.
  • Insight-Driven Iteration: Lead playtesting sessions and transform raw player data or feedback into actionable UX improvements.
  • Mentorship & Leadership: Take full ownership of your project’s UX vision while providing guidance, design reviews, and mentorship to more junior team members.
  • Feedback Integration: Collect and prioritize feedback from stakeholders, collaborating with production to decide which UX refinements will have the highest impact on the player.

The OpportunityUserWise is developing the next evolution of the Fruit Ninja universe: an ambitious new sequel that brings a fresh perspective to the legendary mobile hit.We are looking for a Senior UX Designer to architect the player journey from the g...

  • 5+ years of experience in UX design for mobile games, with at least one shipped F2P title.
  • Mastery of UX Tools: You are an expert in Figma, Adobe XD, or similar tools for wireframing and prototyping.
  • Player-Centric Mindset: A deep understanding of mobile player behavior, ergonomics, and the psychological triggers of F2P games.
  • Systems Thinking: Ability to look beyond a single screen and understand how features interconnect across the entire product ecosystem.
  • Communication & Influence: Strong ability to articulate design logic to stakeholders and a "self-starter" mentality suited for a fully remote environment.
  • English is the primary working language; candidates must be fluent in spoken and written English

Bonus Points

  • Visual UI Design: A strong eye for visual hierarchy and the ability to create high-fidelity UI mockups.
  • Unity Knowledge: Ability to review and polish designs in Unity is a plus.